Post-Jam Update!
Nebularous » Devlog
Hey-oh!
A few updated to the game now that the jam is over:
- Gameplay Updates:
- The first level is now shorter
- Fixed a bug where the boss was sometimes unbeatable
- Added an endless mode after you beat level 5
- Tower Updates:
- The tower that lets you drag it to deal AOE damage now costs 1 less
- The tower that lets you click it to spend money & increase its remaining shots now fires much faster, deals much less damage, and costs slightly more to reload.
- The tower that increases cursor damage now costs 1 less
- Hindrance Updates:
- Hindrances "All enemies are tougher", "all enemies are faster," and "levels progress faster" are more impactful
- Giant and fast enemies (from "some enemies are much tougher," and "some enemies are much faster") can no longer appear early in a level
- QoL Updates:
- You now right click slots to unlock them to avoid accidental clicks
- Battles now display the current level
- Coins now appear above enemies
Files
Nebularous_PostJam_WIN.zip 30 MB
69 days ago
Nebularous_PostJam_HTML.zip Play in browser
69 days ago
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