Project: Rho is an untitled project currently in a "Proof of Concept Sandbox" state.

It combines card-based and deck building strategy with real time shoot-em-up/bullet hell combat. Plan your moves ahead and pull off combos to make it through fights.

Windows exe recommended over the HTML build.

Note: There was a game-breaking bug discovered when using teleport it can sometimes softlock the game. I believe the issue is caused when there's input lag. If you have a fast computer or use the windows build it shouldn't be an issue.

!! A Second Game-Breaking bug was found where I forgot to disable keyboard controls for the pause menu when it's closed. To avoid issues only use the in battle pause menu if you intend to exit the game or return to the menu. This problem will be fixed in the next update. !!


  • Menu:
    • Left click cards to select
    • Left click to select which character to fight on the main menu
  • Combat:
    • WASD to move
    • Left click/hold to shoot
    • Right click to play cards.
    • ESC pauses in combat
PlatformsWindows, HTML5
Rated 4.3 out of 5 stars
(3 total ratings)
GenreAction, Card Game
Made withGodot
TagsBullet Hell, Shoot 'Em Up
Average sessionA few seconds
InputsKeyboard, Mouse


Download 44 MB

Development log


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I liked the game, but the main character's shot could be a little faster. It is really hard to aim the shots and it seems really unfair with the enemy projectile speed and damage.


Had fun with the concept, can see this becoming a really enjoyable game :).

I think it would be nice to have a button (or maybe a 0 cost card?) that makes the playable character slower for more accurate moves, like in Touhou.

Good luck, dev!


That's a good one I didn't consider! I'll have to play around with different speeds but I'll add it to the list of features to add (definitely as a button press)


I really enjoy the narrative being told through the pauses in the midst of battle. The art and music aesthetic are also great.


Thanks! having characters talk while the card select screen is up was one of the earliest features I knew I wanted so I'm glad it's working for you